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Latest Blog Posts and Tutorials

The Ultimate Bluetooth Mesh Tutorial (Part 5)

By Mohammad Afaneh | October 1, 2018 |
Bluetooth mesh network

In the last post in this series on Bluetooth mesh (found here), we provided a high-level overview of the nRF5 SDK for Bluetooth mesh. We also listed the different examples provided as part of the Nordic SDK. The most complete of these examples is the lighting example, and this is the one we’ll go forward with demoing and explaining. In this week’s post, we’ll go over building and running this example and understanding the different parts within it. In the upcoming posts, we’ll get into the details of the source code for each device. Here’s a diagram showing the network…

A Recap of Bluetooth World 2018

By Mohammad Afaneh | September 24, 2018 |
Bluetooth World 2018

This week’s blog post will be a bit different. I’ll be covering a recap of the yearly event that covers all things Bluetooth: Bluetooth World in Santa Clara, California. Bluetooth World took place last week on September 18th and 19th. If you’re subscribed to my weekly BLE newsletter, you probably noticed that most of the BLE news last week were announcements from Bluetooth World. In case you missed the event, or even if you’ve attended, I hope you’ll find this post useful. A New Trend for Bluetooth World There are two main Bluetooth events, one that occurs in the US (called…

The Ultimate Bluetooth Mesh Tutorial (Part 4)

By Mohammad Afaneh | September 17, 2018 |
Bluetooth mesh network

This week we will continue our tutorial series on Bluetooth mesh. Here’s where you can find part 1, part 2, and part 3. But before we get into the practical implementation of an example on the nRF52 series platform, let’s better understand how Bluetooth mesh works on the platform. We’ll go over: The basics and architecture of the nRF5 SDK for Mesh How to install and configure the SDK Which development boards are compatible nRF5 SDK for Mesh Architecture Overview The goal of an SDK is to provide the developer with a set of APIs to make implementation easier and abstract…

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