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Posts Tagged ‘macOS’

nRF52 Development using Visual Studio Code [macOS]

VS Code + nRF52

Introduction When it comes to IDEs and advanced text editors we, developers, have so many choices… probably too many! But that’s not necessarily a bad thing. Having these many choices can be overwhelming, and if you’re a tools geek like me, you end up spending hours and hours just exploring and trying out new tools…

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The complete cross-platform nRF development tutorial

In a previous blog post (The complete nRF Mac development tutorial), I went over how to set up your nRF development environment using the NetBeans IDE¬†on a Mac. The beauty with¬†NetBeans is that it’s cross-platform and customizable to fit your needs. I had been using NetBeans for over a decade, so I was very comfortable…

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The complete nRF52 Mac development tutorial

[Update] I’ve published a more up-to-date version of this blog post that covers all three major operating systems (macOS, Windows, and Linux) using a different IDE. Check it out here: The complete cross-platform nRF development tutorial Today’s tutorial focuses on setting up the environment for nRF52 Mac development and debugging for Bluetooth Low Energy applications.…

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