Introduction In the previous post, Implementing Over-the-Air Device Firmware Update (OTA DFU) – Part 1, we gave an introduction to over-the-air device firmware update (OTA DFU) and went over the best practices for implementing secure and efficient firmware updates. In this second post in the series, we’ll go over the OTA DFU process used implemented…

Read More

Introduction One of the most important and critical features of wirelessly-connected devices is the capability of over-the-air device firmware updates (aka OTA DFU). You may be asking “why is this becoming an increasingly popular and in-demand feature?” Well, it’s due to many good reasons, some of which are: The increasing demand by end-users for new…

Read More
VS Code + nRF52

Introduction When it comes to IDEs and advanced text editors we, developers, have so many choices… probably too many! But that’s not necessarily a bad thing. Having these many choices can be overwhelming, and if you’re a tools geek like me, you end up spending hours and hours just exploring and trying out new tools…

Read More

In a previous blog post (The complete nRF Mac development tutorial), I went over how to set up your nRF development environment using the NetBeans IDE on a Mac. The beauty with NetBeans is that it’s cross-platform and customizable to fit your needs. I had been using NetBeans for over a decade, so I was very comfortable…

Read More

[Update] I’ve published a more up-to-date version of this blog post that covers all three major operating systems (macOS, Windows, and Linux) using a different IDE. Check it out here: The complete cross-platform nRF development tutorial Today’s tutorial focuses on setting up the environment for nRF52 Mac development and debugging for Bluetooth Low Energy applications.…

Read More